Program to proof play/enter chess games for export to a word processor. Command line options: -r or -i Reads this file first before accepting keyboard data. -w Name of work file (default chess.wrk) -o Name of output file (dft. chess.txt) New games are appended to this file. Game entry rules: Checks must be announced with either + or #. Program is pre-PGN. Example: 1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. Nge2 Even though Nce2 is illegal, a search is done for all similar pieces which can move to that square before check status is investigated. After each move or command, the "Return" or "Enter" key must be pressed. Notation must be perfect. If only one piece can move to a square, no descriptors are allowed; if two similar pieces can move to a square, you must specify which. Promotion indicated by a symbol for a promoted piece at the end of the move such as d8Q+ or gxh1Q. Castling is indicated by two zeros (00) for kingside and three zeros(000) for queenside. A game is finished by "1:0", "0:1", or "Draw" The program ends when the word "end" is typed for either the players' names or as a move. You can abandon the game you are on by entering the word "can" and you will prompted for the players for the next game. Shortcuts: wnn or bnn where nn is a two digit number. Go to a specific point in the game. Both digits are mandatory since b6 for example would be interpreted as a pawn move. b Backup a half-move (ply). Play the move already on file for that ply. h or H Hide the board. Any key redisplays it. f or F Fast forward from this point to the next notation error. Comments: A ? or ! at the end of a move, as is text within () becomes part of the move when written out. This program does not perform any word wrap. That is reserved for the program you use to read and/or print "chess.txt". Chess2 writes on video memory. Example of use: Someone entering a game from a NCR scoresheet has to assume which Black rook moved to c8 on move 11 and realizes on move 38 his guess was wrong. Enter "b11" then enter Black's actual 11th move. Press "f" to continue the game. The game continues until Black's 20th when another notation error involving a black rook turns up. After you correct the move, press "f". Finish entering the game. The user must determine if this program will be useful and assumes all risk.