**The assignment of pairing numbers is a random
process. Number the competitors in a standard arrangement such as order in
which they registered, alphabetical, seeded rankings, or ratings. Pairing numbers will be on the
bottom line.**

**If there are an odd number of competitors, specify that
number--not the next higher number. In using round robin generators, it is
important that the highest even number be the "ghost" or missing
opponent to equalize colors or home/away status. For example, with seven
competitors specify "7" here and "8" in the pairing
generator. Pairings against "8" mean that player or team has a
bye in that round.**

**To generate round robin pairings, click here.
To show the schedules for each player, click here.
If your players can follow directions and write their own schedules, click here.**

**This may also be used for gift circles as each person would
give to the person whose number is on the 2 ^{nd} line. As an example, for a
family gift exchange with two couples and two singles assign one couple to the
numbers 1 & 2, the other couple is 3 & 4, while the singles are 5 &
6. Assuming no one is giving to themselves or their spouse (here anyway), enter
"6" and each one would give to the person whose number is under their
own. If anyone would give to themselves or their spouse, press Enter
again. For small gift circles, it may be necessary to "Click (if necess)" several
times.**

© 2009 by Warren Porter